Riflemans Elite: Online Gaming Community Welcome to Rifleman's Multiplayer Community! This site is dedicated to the community that has grown around the multiplayer game servers that Rifleman has hosted. We have continued to play online games together, and you will see us playing various online games and on different servers. Feel free to join our site and post in our forums. Always good to see new members!
The original jetpack shooter returns, as InstantAction gets ready to debut their web-based version of Starsiege: Tribes at the Game Developers Conference next week.
When browser-based gaming destination first announced GarageGames' Fallen Empires: Legions, people immediately started calling it a browser-based Tribes. InstantAction would rather we call it the spiritual successor, especially now that they've got an official web-based version of Tribes on the way. The new web-based version of Tribes will feature enhanced graphics, thanks to InstantAction's powerful browser-based gaming tools, along with better modding options.
Visitors to the Game Developers Conference in San Francisco next week will be able to get their hands on a playable version of Tribes, while learning how InstantAction managed to deliver an updated version of the game in web browser format.
On the war-torn planets of tomorrow, mankind's greatest battle is about to begin. With its frontier colonies devastated by a growing insurrection, Earth dispatches the elite 8th Armoured Infantry (nicknamed "Section 8") to repel the coming onslaught.
The nickname refers to a discharge from an old United States military regulation for reason of being mentally unfit for service. The near-suicidal missions this division volunteers for brands them as insane by all other military units.
Section 8 deploys directly into battle from their orbital dropships, utilizing the most advanced arsenal of military hardware known to man. Their mission: to scout and secure difficult objectives, and smash the enemy defences in lightning-quick assaults.
Section 8 is an intense first-person shooter that allows players to dynamically alter the flow of combat as they see fit. Employing tactical assets and on-demand vehicle deliveries, players are given unprecedented strategic control over epic sci-fi battlefields.
So get ready to drop, Trooper! The war begins on specific next-gen consoles and the PC in 2009.
We've been pretty quiet lately, but thankfully, that's about to end. In the next few days we'll have an update out that has a couple of new features for the Engineer and Spy, and a variety of other smaller fixes.
Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.
These are just to work on some class balance and depth issues that we've seen in the wild with these two classes, but aren't meant to replace their entire class packs. They will be getting more attention further down the road.